It’s time to press start again as Super Rabbit and King Viking do battle once more, this time on the race track.
Sunny and friends are playing another one of his favourite games, Super Rabbit Racers. Super Rabbit Boy, King Viking and the other competitors are in a tense battle for the Super Cup and to be granted the power of SUPER SPEED! With fireballs, boxing gloves, Robo-arms and each other to dodge, victory won’t be easy. The lights have gone green and it’s time to race. Who will be at the front when the chequered flag is waved and get to lift the golden trophy…
The third instalment in this brilliant and action-packed series of full coloured graphic novels has all the fun of Wacky Races and Mario Kart mashed together. Mimicking a real gaming experience, the action follows Sunny and his three friends as they battle it out in races through Animal Town, take to the mountains, fight it out in the clouds and race for victory in Super Cup Stadium. There’s bashing and crashing, super powers galore and plenty of trouble on the track. Frustrated drivers make for unhappy ones and friendships are tested as the on-screen action spills over into the lives of our determined gamers.
This is my favourite book of the series so far because of all the happy memories it had me reminiscing over. Myself and my three mates spent many hours battling it out on Mario Kart, each with our favourite characters and taking great pleasure in zinging red and green shells at one another, zooming ahead with the assistance of mushroom speed and blasting the competition into miniscule versions of themselves with the much sought after lightning bolt. We may all be in our early forties now but we still have the N64 and it often comes out again when the four of use get together. Many an argument has been had, controller has been thrown and friendship has been tested over hard-fought races and battles on the hallowed grass of Mario Tennis.
Hugely appealing to young gamers and sure to be a hit with nostalgic adults who were raised on such glorious gaming consoles as SNESs and N64s. The pacy and engaging stories are pitch-perfect for the intended audience and make for a read that readers will want to play again and again. The real star are the fantastic 8-bit illustrations, and whilst kids will associate them with Minecraft, the adults in the room will once again be taken back to the cutting edge graphics of the 80’s and the joyous time of Ataris, Commodore 64s and Spectrum ZX 48Ks.
The first two titles in the series, Press Start! Game On, Super Rabbit Boy and Press Start! Super Rabbit Boy Powers Up are must reads if you haven’t done so already. It’s time to power up, get your game on and press start. Recommended for 5+. With huge thanks to Allen & Unwin and Nosy Crow for the copy I received in exchange for an honest review.
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